![]() Defold seems nice, but at the time of our decision, it seemed much less mature and popular (1.2k stars on GitHub, vs 35k for Godot). We wanted to pick something universal, that could benefit us also in 3d game dev in future. If you google for such engine, you’ll probably find Godot, Defold and some 2d-only engines. We also prefer to pick open source projects when possible. We thought about Unity for a brief moment, but we don’t love how it works with version control, as scenes are saved in binary format. The gameplay quality was really important for us, so we knew we want to use an existing engine, rather than reinvent the wheel. ![]() Our creative team came up with an idea of an illustrated 2d platform game, interspersed with educational quizzes from time to time.Īs our design team decided to go with an illustrational style, we knew that we’ll be working mostly with animated sprites. It had to be educational, yet we really wanted to keep it playful and engaging for a casual player. We got commissioned to build a mobile game for an NGO. Since then, new versions might have been published, and some of the mentioned issues might be now solved. Note: this article was based on our experience with Godot in versions 3.2.2/3.2.3. Yet, we’re not specialized in game dev - that’s a fact, nothing to be embarrassed and we think an important acknowledgement for the rest of this article. We love to tinker with different technologies, and some of us had some experience with Unreal Engine, Unity, Phaser or even Flash in good ol’ days. Let’s start with a short disclaimer - we are mainly web developers. ![]() Some time ago, our team built a mobile game.
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